Saturday, October 17, 2020

Why Ripto Rages: a Supercharged Argument. (OUTL!NE.)

Problems with Ripto’s Rage:

-    Introduction: Why I am not Biased by Nostalgia.

o  Why you might suspect that: Bias for the Past.

§  The first game for PS1 I owned.

§  Played on and off for twenty years.

o  Counterargument One: Games older to me than Spyro, of which I am more critical:

§  Sonic the Hedgehog 2.

§  Sonic C.D.

§  Wario Land.

§  King’s Quest VII.

o  Counterargument Two: Games newer than Spyro 2, for which my nostalgia is stronger and my admiration greater:

§  Jak and Daxter trilogy.

§  Ratchet and Clank trilogy.

§  Sly Cooper trilogy.

§  In all three of these instances:

·     I finished the trilogy, whereas I never acquired Spyro the Dragon: Year of the Dragon until I got Spyro: Reignited. My sister didn’t even know that Year existed.

·     The success of the first sequel was what prompted me to buy the third installment, and in two out of these three (Jak and Sly) I ended up preferring the second to the first game, in spite of fond feelings and intrigue for the first, personally and critically.

o  Who I was when I first played Spyro.

-    Fewer Worlds makes Backtracking Awkward.

o  The Ladder in Glimmer.

§  Moneybags is right there. Greed is no excuse for the inconvenience.

§  Not much to be found up there anyway.

§  The Balloonist Routine: How distant ledges used to work alongside quotas.

·     Why it works, especially in Magic Crafters.

·     The New Alternative:

o  The Ladder in Autumn Plains.

o  The Vortexes.

§  Why can’t I just fly? Compromising player agency when it’s not necessary to even implement that skill here.

-    Acquired Abilities.

o  Swimming underwater with no need for an air supply: no mean feat for a dragon who could not touch water in the first game.

o  Climbing, as discussed.

o  Head-smashing.

o  Abilities as Currency.

o  Perma-flame when you need it least.

-    Temporary abilities.

o  No faeries kissing you.

o  No arrows on the track.

o  Only one (obnoxious) combination, in Metropolis, when you’re already tempted to leave.

o  Flying is less rewarding than in the Flying Levels.

o  Point System is demoralizing: kill count in a kid’s game.

o  Idle springs.

-    Getting a Life:

o  Old Format:

§  Gnorcs are Gems in disguise; gems have been stolen, as were the eggs abducted by the thieves.

·     Sense in terms of lore.

·     Sense in terms of morality.

·     Sense in terms of design.

o  Kill Gnorcs, get gems, advance.

o  If a Gnorc has been killed already, it produces a Life Token.

§  Enough Life Tokens add up to a Life, like rings, coins, or wumpa fruit.

§  Life tokens indicate Gnorcs that have already been killed, marking territory that has been explored, like breadcrumbs or Ariadne’s thread. This relates to the presence of gems and crates as pathways to new territories.

§  Lives may also be found in cute chests with eyes. What’s inside? A Dragon-shaped Life. It all makes complete sense.

§  Health can be restored by devouring butterflies that are contained within the local fauna and fungi.

o  New Format:

§  Enemies may or may not be working for Ripto. In fact, several of them are simply combatants in a conflict wherein Spyro plays as double-agent, taking ample casualties for both sides in order to further his own objectives.

·     Breeze Harbour/Zephyr.

·     Metropolis/Robotica Farms.

§  When enemies are killed, they release white balls of light, most presumably their Souls, which appear to be pure (unlike the evil spirit who haunts the statues in Colossus, who is distinctly dark and alters the colour of the statues it inhabits). No sooner do they give up the ghost than these light spirits are drawn into magic goalposts which harness the energy to fuel temporary power-ups for Spyro to exploit once he meets his kill quota.

§  Lives are only acquired by eating special butterflies, which most often appear in bottles. Whereas the original Spyro RESCUED beautiful, magical creatures, this one feeds them to his accomplice, not unlike Ripto does.

-    Puzzles become more obnoxiously childish and contrived, since they are no longer to be discovered as natural outgrowths of the environment.

o  Haunted Towers: Perfect for an Open World.

§  How I learned how to win.

§  Faeries, Supercharge, and the Knight’s Gauntlet. (Analogous to High Caves from earlier.)

o  Idol Springs:

§  Boxes, Tikis, and Shapes, oh my!!

§  Puzzles feel less relevant to the “Real World” because they do not require the player to be resourceful about the environment.

§  While some of these devices warrant explanation, most of the explanations are as simple as, in my own words: “this tiki lamp is a very picky pescatarian.”

-    Flying Levels stop when you find secret areas, even if you do not want them do stop.

-    Our “Villain” has a Reason to Rage.

o  All we know about Ripto is that he was accidentally transplanted from another world and that he decided to take refuge in Avalar, a home already to diverse species that often butt heads with one another, both figuratively and literally.

§  While Ripto ostensibly expressed a desire for conquest, (“Say hello to your new king.”) this is forgivable for two reasons:

·     A “King” is distinct from a “Tyrant”. The Dragons Themselves inhabited a Dragon KINGDOM, implying a certain regality whose splendor:

a.          Justifies the expulsion of Gnasty’s Minions in the first game, and

b.         Makes Avalar’s technocratic, multicultural mishmash of a battlefield pale in comparison: a World less worth fighting for, except as a means by which to return to Dragon Shores, where, inexplicably, the Gnorcs have either taken over or been turned into slaves. (Weren’t they gems just a minute ago?)

Ripto, apparently a displaced monarch, may be qualified to rule, but who stops him? Elora, because this threatens her power.

·     Elora’s version of the events is the only account we have, and she has shown signs of bossiness and bias already, especially towards Spyro, Hunter, and Moneybags.

o  When Elora demands that the Portal in Winter Tundra be deactivated, Ripto loses his path home.

§  What would Spyro have done? Just as Ripto does: plow ahead into the New World, lighting things on fire and occupying territory. Ripto’s conquest is nothing more than the same strategy that made the original game so engaging.

§  This also explains why the wealth of orbs that the Professor was using for his experiments has been displaced. It wasn’t the villain who stole it, unlike in the original game; it was Elora’s doing.

§  Considering that Ripto only has two henchmen at this time, one of whom is too slow-witted to understand the command “Go through the Portal”, there is no reason why the faeries couldn’t just store the orbs in one safe place, such as, say:

·     Glimmer, a mining colony, parts of which can only be reached by climbing or flight. (This makes me wonder how Gulp got INTO his Overlook to begin with.)

·     Colossus, a Buddhist Temple in the Mountains, far out of reach of giant dinosaur creatures.

·     Behind a forcefield in Hurricos, past a series of propellers that cannot possibly hold the weight of Ripto’s minions.

·     Aquaria Towers, an underwater city. (Can Ripto or his minions swim underwater? They don’t look it, though they’re not dragons.)

·     Fracture Hills, behind several feet of rock that can only be opened by Satyrs versed in the ancient art of bagpipe music, whose song can make even the Earthshapers dance on demand.

·     Zephyr, in a military barracks.

·     Breeze Harbour, on a flying ship, perhaps?

·     Scorch, where doors can only be opened by using a Superflame attack.

·     Shady Oasis, behind a grate that can only be opened by eating magic fruit and being a hippopotamus.

·     In a secret ice cave in Winter Tundra, or perhaps the Magma Cone.

·     Behind one of several cracked walls in Autumn Plains.

·     In literally any flying level.

·     Agent Zero’s Hideout. (Under supervision.)

·     Metropolis. Enough said.

o  Ripto only conquers Autumn Plains after Crush is killed in his own dungeon and Ripto and Gulp are forced to flee Summer Forest.

o  When Gulp, Ripto’s trusty steed and last surviving ally, is killed, he avenges the death of his minions by bombing the Portal that brought him here in the first place, devoting his remaining efforts to the development of mechanical surrogates for his fallen allies.

o  Ripto is simply the scapegoat.

§  When Gulp is killed, Elora and the faeries reward Spyro by turning Gulp’s Overlook (Gulp’s home and the setting for his demise) into a suntan parlour, crediting Spyro with bringing peace to Avalar while blaming Ripto for creating trouble between rival sects.

§  Presumably, two such warring sects are the Breeze Builders and the Blobpeople in Zephyr, who MUST be manipulated to reach this stage in order to acquire their Talismans, though no further Talismans appear afterwards.

§  There is absolutely no evidence that Ripto inspired such bitter rivalries. Judging by how quickly the professor tends to operate, how slowly Ripto moves in taking new territory, and how advanced the arms race is between the birds and the blobs, it would appear that they had been at war far longer.

o  Why does Ripto hate dragons? They do have a way of killing his friends and allying with any cute faun who works against him (and not just Elora, as we observe in Fracture Hills). This also explains why he tends to resent faeries and use them to feed Gulp.                              [({Dm.R.G.)}]

No comments:

Post a Comment